To secure the deal, he sent Jack, one of his loyal servants, to trick Turner into killing the rabbit raiders as they would be the only real resistance that the wolves would have to their control. The rabbit king Hickory has agreed to this takeover, providing that the wolves do not harm him. That way they can conserve their food supply. Not wanting to make the same mistakes as before, they plan to enslave the rabbit kingdom rather than randomly attacking any that they meet as they usually do. The wolves from a nearby island killed all of the rabbits who lived there, and have come to Turner's to find more food. Lugaru uses OpenGL, OpenAL and Simple DirectMedia Layer.Īfter his family and friends are murdered by rabbit raiders, Turner embarks on a quest of revenge, only to uncover a deeper plot that threatens the entire Lugaru island. The word «Lugaru» is commonly pronounced as loogaroo.ĭavid Rosen has announced that Overgrowth will be the sequel to Lugaru. The name Lugaru is a phonetic spelling of «loup-garou», which is French for werewolf. Tim Soret would later improve the game's textures, and Wolfire currently sells this version as Lugaru HD. It was well reviewed and was fairly well received among the shareware community, especially among Mac users. It uses a combat system basing attacks and counters on timing and context rather than different key combinations. It was one of the first independently produced video games to employ ragdoll physics. Lugaru was made almost solely by David Rosen, including the game engine, models, animations and story. It features Turner, an anthropomorphic rabbit with curiously well-developed combat skills. It is a cross-platform, 3D action game for Microsoft Windows, AmigaOS 4, AROS, Mac OS X, and GNU/Linux. Dream big.Lugaru Download Free Full Game is the first commercial video game created by Wolfire Games. Make it more Linux-friendly (use system zlib, etc). Write a software renderer, a Direct3D renderer, or an OpenGL ES renderer. Why stop at Linux, Windows, and Mac OS X? Restore Mac OS X 10.2 support (we're linking against the 10.6 SDK for all CPUs at the moment). Right now, it builds the game, but isn't as nicely automated as it could be. Some Linux dork came along and broke it! Mostly the project files need to be updated to use the new dependencies (OpenAL, zlib, png, jpeg) and not the old ones (fmod, DevIL). If they import your patch, it'll still have your name on it. You don't need to have write access to someone's repository, because you own the repository. You can also just email patches like you've always done (use "hg export"). This will let others pull your changes directly and see your work. Optionally, publish your repository somewhere ( and Google Code will both provide free hosting). The Lugaru source code can be browsed online here, and you can use this command to grab it with Mercurial:Ĭlone the repository and work on it. This brings lots of benefits you never knew you needed before you had them.Įverything you need to know about Mercurial can be found at. Everyone gets a complete copy of the repository, and can pass changes around between each other without having to get permission to commit from Wolfire. There is a place where you can download the source code, and pull in the latest, bleeding edge changes, like you'd expect, but there isn't an authoritative source. This might be a little different than other revision control systems you've used. The source code for Lugaru is stored in a Mercurial repository. Please note that the game data is not under the GPL, and forbids commercial redistribution. We have included enough of the game data to run the demo version. We should have that sorted out soon, especially with your help! The code is compatible with Windows, but the included Visual Studio project is not completely up-to-date. On Mac you can type "sh makemac.sh" to build (or use the Xcode project!), and on Linux you can just type "make". It should compile as-is on those platforms from the command-line. Gordon's branch, which took David Rosen's original Windows and Carbonized Mac OS code and ported it to Linux and Mac OS X, using SDL and OpenAL. The game assets are included in the snapshot, and can be redistributed for free, but cannot be resold without our permission. We are releasing the source code under the General Public License(GPL), which means you can distribute modified versions of the Lugaru code, but they must also be open-source under the GPL. The Mercurial repository is hosted at - if you'd rather just have a simple download, we have a snapshot of the initial source code release here.
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